Author Topic: Train mod [EXPLAINED]  (Read 8421 times)

well, it will be hard to make them turn, but what about if we name a each part something. Then, the train must travel to that part, and for turns we add a couple parts, to stop the rest of the train from going like
    /
   /
  /
 /
when the train turns we can add make each of the carts an indivdual train and model. and they wont be connected at all but look and seem as if they were, they will be one behind another. this will be a hard task to get them to look like there touching but its possible. as with the parts, it should be somthing like this:
 _______________________
|_ _|__|__|__|__|__|__|__\
                                  |__|
                                  |__|
                                  |__|
Each box respresents a brick. each brick has 2 points where as the turn will have more.and at each point in the turn brick, the train will turn for example 22.5 degrees. Its a matter of knowing your math. Thats one thing i can tell you about this project.

I used to play ROBLOX and it was easy to move about a vehicle without sitting... one bad thing about blockland... :panda:

I used to play ROBLOX and it was easy to move about a vehicle without sitting... one bad thing about blockland... :panda:
I hate the word Roblox, it makes me eyes burn. Well, anyway, thanks for the bump.

I hate the word Roblox, it makes me eyes burn. Well, anyway, thanks for the bump.
Roblox isn't the problem, their community is.  Now quit trying to fit in, and go away.



MAEK TRAIENS NAO KAL

I have it all together, someone just needs to script it.

Bump

Sorry deadified this topic, forgot to bump.


I can give it shot, but I don't really know how it would be possible come to think of it, I think a total easier way of scripting this is to do two things, script the train as a non drivable vehicle, and make an event that does
OnActivate : Vehicle : Add/Set Velocity : 0 0 0
Yet turns will be almost impossible.