Okay, so I was just trying to do something using events that was sort of a remote item spawning thing, I planned to use it in a TDM type build where each player has a weapon "locker" of sorts where when they buy permanent rights to a weapon it spawned in there. The snag I hit is that the only way I could make it remote and spawn in a players personal locker was to use ifID>Equals events, the problem with this is that I couldn't figure out a way to make it do ID checks on a named brick.
So I thought about it and came up with a way it might work if the soloution is possible, I'm thinking about an event that could work like this:
3. VariableFalse>NamedBrick>test>Activate.
And then on the brick that was activated:
0. OnActivate>Self>IfID>Equals><ID here>
1. VariableTrue>Self>SpawnItem>Gun.
And it would repeat that process until it reached the correct brick
I'm not entirely certain that this could work but it's something that I've been thinking of, long before I decided to build this, it would be usable in a fair few other events (mostly ones that I have tried to do myself)
I have tried other soloutions such as disabling all the events that came before the event that calls and ID check on another brick, and it wouldn't work so if anyone can take a look at this, make it, have a go at making it, tell me why it wouldn't work or how to make my event work it would be greatly appreciated.
Thanks for your time.