Author Topic: Mininuke + Firefighting mod fire  (Read 1781 times)

Not sure how simple or complex this would be to program, but it is DEFINATELY destructive.

The idea is pretty simple:

 Have the mini nuke fire, with blast and all the same, but bricks are killed instead of fake killed, and the bricks directly around the blast that survive burn with a fire that spreads, identical to the firefighting mod's fire. This idea would make the mini nuke start to act more like a nuke, and cause far more destruction that either could separate!
« Last Edit: March 15, 2009, 08:59:00 AM by RMS Gigantic »

This + ACM City + A bunch of clueless Blockheads = Destruction.

I actually like the idea, it would be fun to try and put out the massive fires.

Try imagining that on large setups like the Golden Gate Bridge or Titanic!

KILL THE BRICKS??? That would be dumb. But the overall idea (save for that kill bricks part) is cool.

NO, have you ever tried the firefighting mod, we need a mininuke for the fire hose, and... NO because lag+lag=2lag

insufferably overpowered and abusive.

ok how bout this. since it is only for mini games, bricks dont spawn back for as long as you say so? then not mini nuke bomb no that would not do much mayb just blow the bricks away. so like a fire bomb that causes all the bricks to burn and the bricks burn lot longer then they do with fire mod?

ok how bout this. since it is only for mini games, bricks dont spawn back for as long as you say so? then not mini nuke bomb no that would not do much mayb just blow the bricks away. so like a fire bomb that causes all the bricks to burn and the bricks burn lot longer then they do with fire mod?
napalm?