Author Topic: onMinigame Events  (Read 1369 times)

Is that why there's "Client" and "Player" sections?
I'd classify events as anything that occurs with a brick, not to it.
Yes, but those are brick-activated.

You're only somewhat right.

Then we need a minigame or some other forms of events GUI. The events code system can handle different class names for the input type (registerInputEvent(fxDTSBrick, ...)) but Blockland doesn't actually have a GUI or method to display it with. Either (preferably) it should be included in a new version of Blockland or someone could hack the events GUI to bits and try and make it themselves.