Author Topic: Collsion Fault  (Read 1157 times)

Maybe you need to add a packaged line of code telling what happens when the vehicle comes in contact with a paint projectile? :/ I've never had this problem so I don't really know.

The problem is that you've made a concave collision mesh which means Torque can't calculate raycasting correctly (both projectile and melee weapons use raycasting). Either you fix your collision mesh (you should do this) or create a LOSCol mesh (you should do the other one).

The problem is that you've made a concave collision mesh which means Torque can't calculate raycasting correctly (both projectile and melee weapons use raycasting). Either you fix your collision mesh (you should do this) or create a LOSCol mesh (you should do the other one).
That.

Oh, this just won't due. Either I round it out over just the body, or the whole thing, making it unrealistic.