Author Topic: Collsion Fault  (Read 1245 times)

I'm making a heavy vehicle, and I noticed that it falls reeaaaalllyyy slow. I've tried a lot of things to up the maximum velocity, but I have no clue how.
How can I change this?

Solved.

Also, the vehicle tends to roll backwards when unattended.
How do I stop this?

Solved.

The vehicle is either too big, or something else, because I can only paint it if I recolor it from the vehicle brick. Projectiles and hammers don't even touch it. They go right through.
« Last Edit: April 23, 2009, 08:20:42 PM by Azerath »

Maybe you can up the mass a bit.

Make sure the wheels are positioned around the center of mass of the vehicle for a start, thats common sense anyway.

Second make sure that there isnt any massCenter property or something of that nature in the datablock that may be placing the center of mass in a position that is inappropriate for your vehicle. I can't remember if it has any effect but its best to be safe.

I think the problem is that this thing is gigantic, and has a mass value of 2000.

Try looking for anything to do with "drag" or "friction" values.

Oh, alright. I thought drag had something to do with it.

It still is really slow. It doesn't want to change.

Its probably because its too big.

I just realized that projectiles go through it, and melee weapons can't touch it.


Lol.
I think that was one of the most pointless posts I have read. This did not help at all, and you didn't actually laugh.
Please, only post here if you have something useful to say.

Its probably because its too big.


Again. Who knows, there is probably an engine limitation.



Again. Who knows, there is probably an engine limitation.
I have seen some big stuff made with TGE. It can hold alot of stuff.

Yeah, I really don't know what the problem is. I use the same name for the collision box as every other vehicle I make.