I've looked around and found that the main program people use for making map interiors is torque constructor (I'm pretty sure, anyway). The problem is, I can't get my head around it. I've done some great interior work on 3ds max outside of blockland, and it would be a hell of a lot easier to make interiors in 3ds max for me. Is it possible to convert my 3ds models to the format needed?
Thanks for your help.