Author Topic: Interior modeling program  (Read 697 times)

I've looked around and found that the main program people use for making map interiors is torque constructor (I'm pretty sure, anyway). The problem is, I can't get my head around it. I've done some great interior work on 3ds max outside of blockland, and it would be a hell of a lot easier to make interiors in 3ds max for me. Is it possible to convert my 3ds models to the format needed?

Thanks for your help.

I've done some great interior work on 3ds max outside of blockland, and it would be a hell of a lot easier to make interiors in 3ds max for me. Is it possible to convert my 3ds models to the format needed?

Thanks for your help.
I've never heard of any one being able to do this successfully without the model corrupting it's self with messed up faces and things like that.

I can't get my head around it.
Here are some links for some neat tutorial that wedge posted for constructor.

These are the tutorials I posted earlier:

http://www.cybereye-visioneering.com/csx/Making_Domes.pdf
http://www.cybereye-visioneering.com/csx/Size_Does_Matter.pdf
http://www.cybereye-visioneering.com/csx/Making_a_Torus.pdf
http://www.cybereye-visioneering.com/csx/More_Domes.pdf
http://www.cybereye-visioneering.com/csx/Complex_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Arches.pdf
http://www.cybereye-visioneering.com/csx/Making_Spirals.pdf

I found the tutorials here:

http://www.garagegames.com/community/forums/58

It's very likely you'll find lots of more useful information there, so be sure to browse it.

I've looked around and found that the main program people use for making map interiors is torque constructor (I'm pretty sure, anyway).
I personally use QuArK for interior's which is a little intimidating to learn at first, also you can use hammer which looks like it would be easier to figure out I myself haven't used it yet so I don't really know.
Hope that helps.

Well, it's a pity about not being able to use 3ds max, but thanks a heap for the tutorials.

Edit: For anyone else looking for some good torque constructor tutorials, this place has some great ones.
« Last Edit: June 27, 2009, 09:48:31 PM by Beekay »

Neat thanks for posting : )