Author Topic: I need help, Bigtime.  (Read 1952 times)

Game makes taught me the basics of layout and so on, And i learned a bit more by playing around in tge

I just never did any of it on blockland because everthing i want has been done, and everything else is crap


Nick, You thought of that idea. For that Evolve Worm game thing.

If you want to start an indie game company and eventually work your way up, I recommend taking all  the math related courses that you can, and go to a college that teaches coding languages like c++ and work your way up from there.

1.Go to school
2.Go to a IT(?) school
3.Make free web browser games.
4.Make online downloadable games.
5.Make games.

1.Go to school
2.Go to a IT(?) school
3.Make free web browser games.
4.Make online downloadable games.
5.Make games.
This.

Young is definately the way too start. I suggest using TGB (Torque Game builder) which is a 2D game studio which is powerful yet simple. Even I created a fly-by shooter in it.

Or, learn pyhon and script in blender game engine. I do not know how to do this but I know its avaible. + Blender is free.

Those are two of the cheapest/most powerful game enigines I have come across.



Start by learning c and then build up from there
Wrong, C will make you cry if you have no other programming experience. Especially if you don't want to do all the memory management for your programs.
Q-basic all the way baby  :cookieMonster:
The first language is always the most important, I don't suggest learning any BASIC because, well, it really doesn't create good programming habits if you were to learn any other languages.
Young is definately the way too start. I suggest using TGB (Torque Game builder) which is a 2D game studio which is powerful yet simple. Even I created a fly-by shooter in it.

Or, learn pyhon and script in blender game engine. I do not know how to do this but I know its avaible. + Blender is free.
Torque and Python are both great starter languages, but out of the two i think that Python is the best, especially if you get a good module to work with like pyglet or maybe pygame (pygame is a bit crappy...).

Something else that I advise for you to start with is Java (not Javascript, mind you :P ). It really is a good language, and is awesome for making games. Lastly, learning a language is hard. Making games is harder. I suggest getting books, taking summer classes, and overall just getting 'dirty', if that is the right word, with the language. Good luck!

Having the ideas for games are easy. Making games are a different story. Personally, I'd love to make games, but I'm not going to put a ton of time and effort into it at the moment because I don't think it's that profitable. I'm going to do someother career choice and make games on the side. If my games earn me more money than my job, I'll switch career paths. Otherwise, it'll be a fun hobby. But, here is my tips on game making (My friend makes games and is wanting to be a programmer of sorts, not for games but for medical things. Very profitable):

1. You need great ideas. Programmers are a dime-a-dozen work force. It takes real talent to come up with great ideas that will sell those games. I mean, think about it. Would you rather buy Generic FPS 4 or Annoying Orangeeteer, a game where you use the sound of a Annoying Orangeet to attack and interact with the game? It's the ideas that sell the game.
2. Start easy. Download an easy game-maker and do some basic games to get down the concept.
3. Move on to a simple langauge like Visual Basic. Start with a "Hello World" program and work your way up.
4. Move on to harder languages until you are a master programmer. Then start making simple, yet fun games (Preferably free) to get you known. Then come out with a great game and charge money. If you're well-known and have a good rep, people will be more willing to buy your games.

If you find out that programming just isn't your thing (As I did), create a team. Teams make game making easier for a few reasons:
1. More ideas, more imput = More selling points
2. Less workload for each member = Either a faster production or more content
3. Able to learn other fields (If you are good at graphic design, you would be learning about programming, storyboarding, and music development just by working with people who know those fields)

The downsides to having a team are:
If you charge for the game, you aren't making as large of a profit
If you don't know the members in RL, it might be hard to get into contact with them.

TL;DR - Read it if you are interested in making games for a living.