Author Topic: army men mod suggestion  (Read 684 times)

nvm
oh and if your good at scripting you could turn the file into a torque script file.
« Last Edit: July 15, 2009, 06:45:08 PM by goobler402 »

« Last Edit: July 15, 2009, 06:44:19 PM by goobler402 »

He won't do this. He said they produce major lag.

You don't even know what you're talking about. And you could've just pmed me

You don't even know what you're talking about. And you could've just pmed me
I know! Lets go into the modding forums, grab all the words we can and mash them together and say we know what we are talking about.
Quote
this script needs more pollies and the model's datablocks could use a quick GUI check.

« Last Edit: July 15, 2009, 06:43:43 PM by goobler402 »

So, you're saying:

If you have a game with army men characters, you take the model, animations, and other things from that game and put them into Blockland so it won't lag?

Sorry, but that ain't gonna work.


you could just look at the files,scripts,and coding for the army men character-things to have less poly. take that code, use it for the stuff your already made,
You have no loving idea how a game works.

the army men games are completely different files. How am i supposed to use them for torque.

I know! Lets go into the modding forums, grab all the words we can and mash them together and say we know what we are talking about.
Well apparently it works for you