Author Topic: Blockland getting back to it's roots  (Read 1105 times)

Info on the Problem
Even though it lagged more, had more bugs and etc. Blockland v0002 was still incredibly fun. With it's cool little console functions and simple building system, fun was a given. Don't get me wrong, I believe that all the upgrades to blockland create a vast potential, but potential is useless if it remains unreached. So my suggestion is to simplify Blockland a bit.

Solutions
- Turn the development of Blockland so it focusses on the core elements of Blockland; whatever you had planned for them to be Badspot.
- Do something about all these add-ons. Even though we don't have to download the models, we still have to download vehicles, maps and player types. Not to mention all the hullabaloo over which event add-ons are "Absolutely Necessary" for your server.
-  Include some sort of minigame, event, and macro tutorial in the next version of Blockland.
-Maybe include a macrosaver of sorts with some built in macros or add ambient music like in Minecraft

1. He did that before the game was released. 
2. Badspot is trying to do that, but it just doesn't work for some things, so go cry somewhere else.  Actually, your models are the ones I've downloaded most.
3. I really have to agree, but you need to look at it at a scripter's standpoint, how would you script these things into the tutorial?  Ephi does all of this, he doesn't have access to the source code, so that's pretty good what he has done.
4/5.  I think Ephi's macro saver should be included, it's pretty good.  Also, just use an external media player, because that would forget the whole music brick system up.

Note that your "roots" seem to be wrong.  v2, to me, seemed more like a tech demo, but with less to demo, really.  Badspot didn't have anything that made BL good today, no culling, many more bugs, less mapping ability for Badspot.  And if you're saying RTB was simple, I'd have to call you insane.  That was HARD.  BL right now is pretty damn simple.  The events system is more of an advanced system, but it's real easy to learn, hell, I knew a lot on the second day!
« Last Edit: July 22, 2009, 07:14:31 PM by Marcem »

What you're saying is true, but you don't have to download models and don't by default. But then again, playing a DM without weapon icons or models is pretty bad.

As far as events go, I was refering to the average Blockland player. In case you haven't noticed, Badspot has simplified Blockland to appeal to a wider audience, but we still have to deal with spam filled nub servers being the vast majority.
« Last Edit: July 22, 2009, 07:26:51 PM by tommybricksetti »

How easy it is to mod and such is a great turn on.  Badspot realized that we already loved to mod the game, and made it easier, we don't have exec anything.  Really, the new solution isn't the best, but it works, no matter how hacky it is.  Anything to stop all of the crappy dts's from filling my computer is nice.  THis isn't like the source engine, where it just replaces the actual model with "ERROR" which is nice, with it's collision, but is annoying.  Badspot has the knowledge that we were going to mod this, and the only thing I would do to this, is have something to change the model it will be, because the current system doesn't really cut it.  All unknown things are printers, when they should be guns, and guns should be swords, sometimes. 

I've thought about that aspect too, but I still feel that it's too much work to make a good server.

How is that really relating here?  I love using add-ons, they're like my DLC, which I think badspot should focus development on.

Well now that you mention it, my main problem is that the add-ons take away from the simplicity of the game.

Don't download add-ons? Host your own god damn server if you don't want add-ons and you just want to build/shoot people. I make add-ons because I want to. There are some servers out there that don't have add-ons. Mod's are one of the things that makes Blockland great, that's why Badspot made an add-ons system. I don't believe he should make it simpler, you can always just play without add-ons.

- Do something about all these add-ons. Even though we don't have to download the models, we still have to download vehicles, maps and player types. Not to mention all the hullabaloo over which event add-ons are "Absolutely Necessary" for your server.
Vehicles need to have their shape, and mount points in order to get the client-sided physics working properly. If you didn't download vehicles, then when you drive it, it would appear very glitchy while driving.
Maps. Well forget how the hell would you even play on the server? Picture Bedroom, with no interior, and no terrain, but instead you're repeatedly glitching into some random point in the air with jerky forces resembling walls and floors in the shape of a bedroom. Would you really enjoy that?
Playertypes can be thought of the same as vehicles. The shapes do have their own sizes and mount points.

The problem is not with Blockland, it's with RTB. If all add-ons were uploaded to only the blockland forums, nubs wouldn't have as much access to them.

Info on the Problem
Even though it lagged more, had more bugs and etc. Blockland v0002 was still incredibly fun. With it's cool little console functions and simple building system, fun was a given. Don't get me wrong, I believe that all the upgrades to blockland create a vast potential, but potential is useless if it remains unreached. So my suggestion is to simplify Blockland a bit.

Solutions
- Turn the development of Blockland so it focusses on the core elements of Blockland; whatever you had planned for them to be Badspot.
- Do something about all these add-ons. Even though we don't have to download the models, we still have to download vehicles, maps and player types. Not to mention all the hullabaloo over which event add-ons are "Absolutely Necessary" for your server.
-  Include some sort of minigame, event, and macro tutorial in the next version of Blockland.
-Maybe include a macrosaver of sorts with some built in macros or add ambient music like in Minecraft

TL DR version:
"
[bunch of generalizations, original blockland was fun]

Ways to improve:
- continue to update blockland, [some bullstuff about core elements]
- add these things I want: [ bunch of vague, pointless things here ]
"



And
The problem is not with Blockland, it's with RTB. If all add-ons were uploaded to only the blockland forums, nubs wouldn't have as much access to them.
TL DR version:
"The problem is because people have add-ons. Please erase RTB and make the add-on system cluttered again."

Badspot has the knowledge that we were going to mod this, and the only thing I would do to this, is have something to change the model it will be, because the current system doesn't really cut it.  All unknown things are printers, when they should be guns, and guns should be swords, sometimes. 

Allow Scripters To Pick Default Weapon Model
Support this and maybe it'll work better.

Even though we don't have to download the models, we still have to download vehicles, maps and player types.
These are necessary for the client-side physics prediction. If you didn't, you'd be repeatedly falling through the floor and jerking back up again as your client doesn't know where the floor is or what size you're supposed to be.