I can never get SketchUp models to work in Blockland. I'd like it if you explained, Pandan?
Well, Here is my step-by-stop process to getting a sketch up model into blockland.
1. Create my model.
2. Export my model. (.3ds)
3. Import my model to MilkShape.
4. Texture and re size my model.
5. Add joints/nodes to my model
(For a weapon, usually 'mountPoint' and 'muzzlePoint')
(For a vehicle, usually "All of the hubs" and 'mount1' etc..)
6.Then, i bring it into game by creating a folder called Weapon_Test(datehere)
And spawning it with mission editor. So i can take measurements.
("It's a little faster than making a test script weapon or something")
After ive done that, I make the finally adjustments, Such as texture name changes..
Re sizing again!.. animations... and flat shading.