Author Topic: KillCam  (Read 434 times)

Basically it would show the person who killed you for a few seconds, like in most FPS games.

It would be neat to have.

Basically it would show the person who killed you for a few seconds, like in most FPS games.

It would be neat to have.
it's in Star Wars battlefront too

I had a script that makes you see the one who hit you, but it was Checking if you're dead everytime you get shot, so it was pretty laggy,
I can try to whip up another one

GameConnection::onDeath allows you to find the killer. See Team Deathmatch for that and camera adjustments.

You could try client-timescale too for "slowed down" camera, but that might be glitchy.

GameConnection::onDeath allows you to find the killer. See Team Deathmatch for that and camera adjustments.

You could try client-timescale too for "slowed down" camera, but that might be glitchy.
If I could make any sense of any kind of scripting, I might could be able to do that.

But quite frankly, I have no idea.