Poll

Good idea?

Yes
5 (62.5%)
Maybe
0 (0%)
No
0 (0%)
Never
2 (25%)
I don't know.
1 (12.5%)

Total Members Voted: 8

Author Topic: More hand-on models.  (Read 650 times)

If you don't know what I mean. I meant stuff like the SG5000 or heed's musket.Where a blocko hand is on the models. Yes or no?

i have no idea...

but thats just me  :panda:

I don't think so, since people can't get them to look good.

Like hands on models? I would if it was possible for the hand colour to be the same as the player model (Even the hook hand model to).

If only we could get a part of the model that's using blank.png to take the color of the player's hand

Like hands on models? I would if it was possible for the hand colour to be the same as the player model (Even the hook hand model to).
Couldn't you just change the colorshift with the hand node's color?

Currently models with doColorShift set to false appear as white. This isn't very useful as you can do that by setting it to true and using color 1 1 1 1.

Something like player.setImageColorShift(%slot,%color) usable with this would be better, then you can have things colorshift to your hand colour or various paint colours without having to waste lots of datablocks.

Maybe some kind of un/hidenode for weapons too, then you can determine whether to show a hook or hand. (although you might be able to do this with some hacks and custom model animations that make it invisible)