Author Topic: A better falling damage system  (Read 2237 times)

Basically, instead of not suffering any damage when falling from 30 feet, and dying when falling from 31 feet, (Just an example, not actual fact or anything like that) It should do more damage depending on how fast you fall.

If this is possible, and some scripter out there can do it, Please.

Actually it is how fast you fall. Now how far.

Actually it is how fast you fall. Now how far.
She/he wrote:
It should do more damage depending on how fast you fall.

It's a good idea. Also it should show something like how much damage you took so it's more easier :D


Maybe, if you survive, the blockheads get weaker and limp.

 I beleive you die form 44 bricks high... Get hurt at 43. If it is speed that depends on when you die... Around 82 bps

It could be done with a standardplayerArmor edit. You can ask Badspot to change the dieing-when-you-touch-the-ground-with-high-speed-code



This already exists, you just need to change datablock values.

But I'm suck a handicap that I don't know how2

I'm sure someone will let you know.

Maybe, if you survive, the blockheads get weaker and limp.
im suggesting a limp server mod