datablock PlayerData(PlayerGhostArmor : PlayerStandardArmor)
{
	jetEmitter = "playerclearjetEmitter";
	
	minJetEnergy = 10;
	jetEnergyDrain = 0;
	canJet = 1;
	rechargeRate = 0;
	uiName = "Ghost Player";
	showEnergyBar = false;
};
function PlayerGhostArmor::onAdd(%this,%obj)
{
	%obj.setCloaked(1);
	%obj.startFade(1500,0,1);
}