datablock PlayerData(PlayerGhostArmor : PlayerStandardArmor)
{
jetEmitter = "playerclearjetEmitter";
minJetEnergy = 10;
jetEnergyDrain = 0;
canJet = 1;
rechargeRate = 0;
uiName = "Ghost Player";
showEnergyBar = false;
};
function PlayerGhostArmor::onAdd(%this,%obj)
{
%obj.setCloaked(1);
%obj.startFade(1500,0,1);
}