Double post: Really sorry, but i found you drag it outside the zip and edit it and then drag it back, but is there an easier way to do so?
Extract the file to your desktop. Go to the "Open With" option and click "Choose Default Program". Select Notepad and check the "Always use the selected program to open this kind of file" box.
Wha :oThanks Regu, that works, I can open .cs from the zip now :Dbut does anybody know how to change weapon speeds? like the delay between attacks?
// Initial start up state stateName[0] = "Activate"; stateTimeoutValue[0] = 0.1; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = weaponSwitchSound; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Fire"; stateAllowImageChange[1] = true; stateTransitionOnNoAmmo[1] = "NoAmmo"; stateSequence[1] = "Ready"; stateName[2] = "Fire"; stateTransitionOnTimeout[2] = "Smoke"; stateTimeoutValue[2] = 0.1; stateFire[2] = true; stateAllowImageChange[2] = false; stateSequence[2] = "Fire"; stateScript[2] = "onFire"; stateWaitForTimeout[2] = true; stateEmitter[2] = rocketLauncherFlashEmitter; stateEmitterTime[2] = 0.05; stateEmitterNode[2] = tailNode; stateSound[2] = rocketFireSound; stateSequence[2] = "Fire"; //stateEjectShell[2] = true; stateName[3] = "Smoke"; stateTimeoutValue[3] = 1.1; stateSequence[3] = "Reload"; stateTransitionOnTimeout[3] = "CoolDown"; stateName[5] = "CoolDown"; stateTimeoutValue[5] = 1.5; stateTransitionOnTimeout[5] = "Reload"; stateSequence[5] = "TrigDown"; stateName[4] = "Reload"; stateTransitionOnTriggerUp[4] = "Ready"; stateName[6] = "NoAmmo"; stateTransitionOnAmmo[6] = "Ready";
oh wow. um. quite specifically now, what numbers would i change to make the weapon faster?