Author Topic: Opening .CS files problem  (Read 642 times)

So I heard you can open them in notepad. Well I tried 2 methods:

Method 1: Go to notepad and open the script. I can't do that because it opens the zip as a notepad file with a bunch of boxes and symbols.

Method 2: Go open the script via double click. I can't do that apparently because it's "not a win32 valid application"

Do not say:
Right click> open with. There is no option for that

And I've opened these before, but I can't do it anymore. But by before I mean back in v8-v9

Double post: Really sorry, but i found you drag it outside the zip and edit it and then drag it back, but is there an easier way to do so?

Right-Click > Edit

Works for me zipped and un-zipped.

there is no edit button. i have open, cut, copy, and properties.

Also, how to change delay between attacks?

Do you have a zip program? If so, what?

Actually, try this:

Extract the file to your desktop. Go to the "Open With" option and click "Choose Default Program". Select Notepad and check the "Always use the selected program to open this kind of file" box.

Double post: Really sorry, but i found you drag it outside the zip and edit it and then drag it back, but is there an easier way to do so?
I am 90% sure that you can only edit compressed files by decompressing/extracting them.

Extract the file to your desktop. Go to the "Open With" option and click "Choose Default Program". Select Notepad and check the "Always use the selected program to open this kind of file" box.
Wha :o

Thanks Regu, that works, I can open .cs from the zip now :D
but does anybody know how to change weapon speeds? like the delay between attacks?

Wha :o

Thanks Regu, that works, I can open .cs from the zip now :D
but does anybody know how to change weapon speeds? like the delay between attacks?
It would be in the image. It looks something like this.
Code: [Select]
   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.1;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;
   stateTransitionOnNoAmmo[1]       = "NoAmmo";
stateSequence[1] = "Ready";

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Smoke";
stateTimeoutValue[2]            = 0.1;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = rocketLauncherFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = tailNode;
stateSound[2] = rocketFireSound;
   stateSequence[2]                = "Fire";
//stateEjectShell[2]       = true;

stateName[3] = "Smoke";
stateTimeoutValue[3]            = 1.1;
    stateSequence[3]                = "Reload";
stateTransitionOnTimeout[3]     = "CoolDown";

    stateName[5] = "CoolDown";
    stateTimeoutValue[5]            = 1.5;
stateTransitionOnTimeout[5]     = "Reload";
    stateSequence[5]                = "TrigDown";


stateName[4] = "Reload";
stateTransitionOnTriggerUp[4]     = "Ready";

   stateName[6]   = "NoAmmo";
   stateTransitionOnAmmo[6] = "Ready";
Edit the delays there.

oh wow. um. quite specifically now, what numbers would i change to make the weapon faster?

oh wow. um. quite specifically now, what numbers would i change to make the weapon faster?
read through it, they're easy to understand normaly