Author Topic: Field Events  (Read 685 times)

It is like events but usuable only by the host and super admins. These allow customization of the game. Like

[Group name: Messagedeath]
onplayerdeath - minigame - VCEModVariable - Players - subtract - 1
onplayerdeath - minigame - VCEifVariable - Players - == - 0
onVariableTrue - minigame - centerprintall - All players have died.

These are opened by a GUI keybind, where it will list all event groups like so.

[Messagedeath]
[RandomInvincible]

and so on.


Wait...
Wut?

I'm not so clear on what you're saying. Please explain in more detail?

Possible however tedious work.
Unless you reinvent the wheel.

Wait...
Wut?

I'm not so clear on what you're saying. Please explain in more detail?
I'm with you because these events are to advanced for me and i have no CLUE!! how to use variables.

Code: [Select]
[X] 0 [0] onActivate > Self > VCE_ifValue > [<var:client:isAdmin>] == [1] [1 1]
[X] 1 [0] onVariableTrue > Self > fireRelay
[X] 2 [0] onRelay > Self > VCE_ifValue > [<var:client:lastmsg>] == [(Insert Command)] [3 3]
[X] 3 [0] onVariableTrue > Self > VCE_callFunction [(Function Name)] [   ]
[X] 4 [0] onVariableTrue > Self > VCE_stateFunction [(Function Name) [(Function Event Numbers)]
[X] 5 [0] onVariableFunction > (Stuff)

Close-ish