Author Topic: RPGKIT 2.3 - Fallos  (Read 3462 times)

I really want to read RPGKit.

Here's the plan going on forward:

- No more testing rounds till some time after Christmas day.
- I will be posting more images and describing new updates.
- The next testing round will be an open beta: that is, I will make the password and joining information available to everyone who reads this topic(with a post in it)


Update-o-log:

- Medicine implemented.
- - Light stim pack
- - - Heals 4-44 health on use ( depending on medicine skill )
- - Stim pack
- - - Heals 6-66 health on use ( see above )
- - FUTURE: can heal other players

- Weapons updates 1
- - Double barrel shotgun fixed
- - Fixed "No Ammo!" glitch that prevented firing when it would otherwise be possible.

- Monsters updates 1
- - Monster cooldown now working
- - - Monster value "wepcooldown" added, slow shooting speed.
- - Better item drop system
- - - "Item Chance" syntax changed --> "Item Chance Amount"
- - - Fixed grammatical and spelling errors within the system.

- GUI update 1
- - All values on Status Bar GUI rounded down now.
- - Same goes for other numbers that had a tendancy to go off into several gazillion decimal points

« Last Edit: December 23, 2009, 12:23:27 AM by rkynick »


Mainly done work with the base scripts:


-RPGKIT_Quest added
--Keeps track of quest flags and allows for quests to be set up through events.

-RPGKIT_Resource updated
--Tree cutting and Mining defaults added

-RPGKIT_Quickstart added
--Creates a set of default values and sets up basic systems for use on the fly.

All of this points towards a more effective RPGKIT.


Also future plans:
-Will release the RPGKit base scripts
--Resources, Abilities, Classes, Saving, Quickstart, Quest, Building, SRPG inventory & items, Skills, Skill tree, and a few more.

-Fallos will remain private.
« Last Edit: December 27, 2009, 03:15:31 PM by rkynick »


Any screenshots we could get of some gameplay?