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Author Topic: Suggestion: Radiation  (Read 630 times)

I've been thinking about a Radiation mod these days.
There could be in server control to turn on Radiation on and off.
If  you get too much, it makes you ill with Radiation sickness like cancer and make your flesh fall off.
What do you think? Good for Fallout-ish RP's
« Last Edit: January 07, 2010, 02:43:15 PM by MunkeyCheez »

I've been thinking about a Radiation mod these days.
There could be in server control to turn on Radiation on and off.
If  you get too much, it makes you ill with Radiation sickness like cancer and make your flesh fall off.
What do you think? Good for Fallout-ish RP's
Plastic minifigs have flesh?

onPlayerinZone > Player > addhealth [-1]

onPlayerinZone > Player > addhealth [-1]

Wow I never saw that...

onPlayerinZone > Player > addhealth [-1]
that input doesn't exist btw


Just use ontouch if you don't have the add-on.

Just use ontouch if you don't have the add-on.
even though you last like 15 seconds because it reads collision once every 200ms

Someone should make a radiation player type and a water item (i dunno what in)
so then if someone enters a desert or something, you could put a brick that has something like these events

1. [X] Onplayer touch> self> ifClientindatabase
2. [X] Onvariablefalse> self> addClienttodatabase
3. [X] Onvariabletrue>self> removeClientfromdatabase
4. [X] Onvariablefalse>player>changeDatablock>Radiation player
5. [X] Onvariabletrue>player>changeDatablock>no-jetplayer

You would need BLID database events though :/

OnInZone>Self>VCE_ifValue l <var:pl:radiation> l >= l 200 l 1 3
OnVariableTrue>Player>Kill
OnVariableFalse>Player>VCE_modVariable l Radiation l Add l 1
OnVariableFalse>Client>playSound l geigerclick,wav l
tadah