Author Topic: i did Textureing help  (Read 1129 times)







Yes i did.
In blender, sure.
In game.

No.

Your argument is invalid.

In blender, sure.
In game.

No.

Your argument is invalid.

So then how do i "UV map in game"?

Or, just meddle around with the png image until it lines up xD

So then how do i "UV map in game"?
Smart Alec.

Knowing how to UV map correctly will result with aligned textures in game.
Just because it shows it one way in blender and another in-game doesn't necessarily make it the exporters fault.
Same thing for any 3D modeling suite.

I've used blender just barely, I'm not too much of a expert.
But, I suggest exporting a simple cube with a UV mapped texture and go from there.
Check all of your values, etc. Consistency is key.