Author Topic: Variable delay events  (Read 417 times)

For example, in the "Delay" section of events, you could put 2500,6000 that means the event could happen anywhere between the space of 2.5 and 6 seconds.

interesting idea, either that or you could have a random variable with a large range, and counts down quickly, when it hits 0 then it does the event?

Put two 1x1 bricks a set distance apart, one named "timer" and the other "hit"

For timer:
onRelay -> Self -> spawnProjectile ["10 0 0"] [Radio Wave] ["5 0 0"] [1.000]

For the other:
onProjectileHit -> do whatever

When you fire a relay on timer, the events on the second will happen in a set time +/- 50%

that would work too, although i do like the variable method, because you can target specific events easily