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Topic: Drawbridge (Read 525 times)
Welknair
February 19, 2010, 12:43:29 AM
Not that much to ask... Just a castle drawbridge for JVS... Like most JVS doors, cept it's solid when fully opened, as to have people pass over it.
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Wynd_Fox
February 19, 2010, 12:44:25 AM
Can't be too hard with events.
Welknair
February 19, 2010, 12:48:28 AM
You mean with what we currently have? Functionally, it can be done. Aesthetically? No.
I wanted an ACTUAL DRAWBRIDGE. Not a brown vertical wall that becomes a brown horizontal wall by disappearing and magically appearing in the other location.
Wynd_Fox
February 19, 2010, 12:52:27 AM
I don't think you can have animated collision meshes, so JVS won't work. I THINK.
Welknair
February 19, 2010, 12:54:03 AM
Hmm.. You might be right... That WOULD be a problem.
Anyone know a work around?
phflack
February 19, 2010, 12:58:00 AM
build it dummy, and you could have multiple stages of going up..
Welknair
February 19, 2010, 12:59:03 AM
Still, it would have a much nicer effect if it actually moved as opposed to stop-motion animation of several bricks.
Audax
February 19, 2010, 01:12:34 AM
Quote from: Wynd_Fox on February 19, 2010, 12:52:27 AM
I don't think you can have animated collision meshes, so JVS won't work. I THINK.
You could have a baseplate or plate (depending on how big this is) to have collision turned on when the drawbridge is lowered. They will have to be two seperate bricks though.
Chrono
February 19, 2010, 01:30:01 AM
Quote from: Wynd_Fox on February 19, 2010, 12:52:27 AM
I don't think you can have animated collision meshes, so JVS won't work. I THINK.
Actually, you can have them. I forget why someone said there was a problem with it. Lag I think.
But still, you don't need to animate the collision mesh. You could just make another static shape spawn at the part where it comes down, when it comes down.
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