Author Topic: Loading vehicle crashes server  (Read 889 times)

I'm trying to make a vehicle, but everytime I use the wrench on a brick select it and press ok, blockland crashes
I used trace to get a detailed log:
Code: [Select]
Entering wrenchVehicleSpawnDlg::send(wrenchVehicleSpawnDlg)
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, wrenchVehicleSpawnDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, wrenchVehicleSpawnDlg)
         Entering wrenchVehicleSpawnDlg::onSleep(5614)
         Leaving wrenchVehicleSpawnDlg::onSleep() - return
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOff()
            Leaving cursorOff() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
Leaving wrenchVehicleSpawnDlg::send() - return
Entering serverCmdSetWrenchData(8177, N  ^VDB 676^RCV 0^RC 1^C 1^R 1)
   Entering getQuotaObjectFromClient(8177)
      Entering getQuotaObjectFromBrickGroup(8179)
         Entering verifyQuotaNumber(300, 10, 1000, 50)
         Leaving verifyQuotaNumber() - return 300
         Entering verifyQuotaNumber(300, 10, 9999, 100)
         Leaving verifyQuotaNumber() - return 300
         Entering verifyQuotaNumber(50, 5, 1000, 25)
         Leaving verifyQuotaNumber() - return 50
         Entering verifyQuotaNumber(50, 5, 1000, 25)
         Leaving verifyQuotaNumber() - return 50
         Entering verifyQuotaNumber(500, 20, 5000, 100)
         Leaving verifyQuotaNumber() - return 500
         Entering verifyQuotaNumber(64, 0, 500, 10)
         Leaving verifyQuotaNumber() - return 64
         Entering verifyQuotaNumber(20, 0, 200, 5)
         Leaving verifyQuotaNumber() - return 20
      Leaving getQuotaObjectFromBrickGroup() - return 9540
   Leaving getQuotaObjectFromClient() - return 9540
   Entering SimObject::setNTObjectName(9509, )
      Entering SimObject::clearNTObjectName(9509)
      Leaving SimObject::clearNTObjectName() - return
   Leaving SimObject::setNTObjectName() - return
   Entering fxDTSBrick::setvehicle(9509, 676, 8177)
      Entering fxDTSBrick::spawnVehicle(9509)
         Entering getQuotaObjectFromBrick(9509)
            Entering getQuotaObjectFromBrickGroup(8179)
            Leaving getQuotaObjectFromBrickGroup() - return 9540

Anyone can see the problem?

Btw, the vehicle name is Moonding

The whole console log is attached
Also the export log is attached (for problems with the emptys)
« Last Edit: May 22, 2010, 08:06:22 AM by chilmans »

post or attach the entire console.log.  theres probably something above what you posted thats giving error messages.  What you posted isnt helpful.

Probably lacking a collision mesh or you have a faulty collision mesh.

I have the same problem.

My collision box is correct though.

Cube is wireframe named Col.

Parent to empty named Col0.

Col0 is parent to shape.

Is the vehicle a bot? If so, you are probably missing the root.dsq animation.

Updated first post
Is the vehicle a bot? If so, you are probably missing the root.dsq animation.
No, ist only a vehicle

If noone can help, can someone explain me the massbox again?

If noone can help, can someone explain me the massbox again?
Probably lacking a collision mesh or you have a faulty collision mesh.

I have the same problem.

My collision box is correct though.

Cube is wireframe named Col.

Parent to empty named Col0.

Col0 is parent to shape.

It's true.