Author Topic: Raycast Remover Tool  (Read 787 times)

Alright; here's my idea:
You know how the Fill Can works?  Well, I think this should work the same way; Equip the tool, spray a certain-colored brick, and all the bricks touching that one  that is the same color loses ray-casting.  Why do we need this?  It may be helpful when making top-down Deathmatches, but you can't really edit anything without totally screwing it up.

I would do this myself, but I can't program worth crap.

Thanks in advance!

off topic: 1st post

on topic: NOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOB!!!

What would be more efficient would be a wrench-like fill can device. Fill-wrench.

Auto Wrench.

Available on RTB mod manager.
Client script.



IT has what you want, when you need it.

Quote
on topic: NOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOB!!!

Yeah, I'm a true noob.  It's all because I don't yell that kind of stuff and go "FIRST POST!"

Also, sorry, I didn't expect the auto-wrench to do that.  For some reason I've never checked it.
« Last Edit: April 17, 2010, 07:25:38 PM by Shadow Warrior »

Yeah, I'm a true noob.  It's all because I don't yell that kind of stuff and go "FIRST POST!"

Also, sorry, I didn't expect the auto-wrench to do that.  For some reason I've never checked it.
doesn't do fill, more like you click once to apply everything, instead of twice or 3 times, and that combined with the fast tool addon, is pretty good for what you want



I'm trying to make an edit of the fill can, Where an gui pops up and you can select Collision, Rendering and raycasting and then apply this same way as fillcan.

Do you guys think i should release that? Or will it be abused? (I don't see any way how.)