even better, loop a variable check on player's velocity, if it's not 0, unhide all nodes, if at 0, hide all nodes? and then you just need a playertype with 1 weapon slot, or somehow event that too, maybe set ghost variable on ghost players to 1, and then on item spawns put an onitempickup event and check if they're a ghost, and then set all slots except for slot 1 to no items