Author Topic: Event: player text imput  (Read 347 times)

If you wanted to have text input for a player. You could have, a player clicks a brick and it says "please type in your color"; then the player says "/blue". Then, for example, the brick changes its color to blue. It would work with VCE events(to check the text to see if the player's text is any of the listed colors)

You can do this with last player message, only it does not work for /.

If VCE has string variables, you could use the event to assign the input text that the player typed in to a string variable. Then you could display the variable in a "center print". Using that, you could have the player type in their name for a 1 player RPG, and whenever the player talks to someone. The bot can say their name in a sentence. Example: "Oh, hi <NAMER VARIABLE HERE>, how are you?