Author Topic: ENBSeries - Adding Graphic Enhancements to Blockland  (Read 1308 times)

ENBSeries was a mod originally made for Grand Theft Auto: San Andreas. It was then expanded to have more versions to work with Half Life 2, Grand Theft Auto: IV and many other games. It would enhance the clients graphics, for example, Motion Blur, Bloom, DOF, reflection etc. What I'm wondering is, would it ever be possible to script this as a client sided mod for special effects like this and someone script this, or would it require an engine change?

Apparently Blockland is not allowed to have prettyful graphics, so I guess not.

Apparently Blockland is not allowed to have prettyful graphics, so I guess not.

That all sounds like engine code or engine variables and such. All of that stuff is locked up tight since noobs would mess with it and go "WHY IS MY GAME SO SLOW?! IT MUST BE BADSPOTS FAULT! I HATE HIM!" So that's why. The closest we get is DOF Screenshots or whatever it's called.

engine variables

Yes that's what it sounds like. I guess your right though, noobs would mess with it and not understand what to do sadly.

Blockland uses OpenGL for it's rendering, while ENBSeries only hooks into games using DirectX.

Blockland uses OpenGL for it's rendering, while ENBSeries only hooks into games using DirectX.
To further explain this: OpenGL lacks the shaders DirectX has, so, You could make it prettier, but not too much.