Author Topic: how about finally upgrading to a new version of torque?  (Read 2537 times)



richard-Mobile.
This is why Blockland should not have buildable vehicles.

Talk to Kyzor/Raeyok about me and building richards.

First: don't listen to people who are saying "it would take a whole team to do it" or "it would take years".  They don't know what they're talking about.  However, it's really not that necessary of an upgrade other than some nice extra feature that could be thrown in.  Unless a newer version of TGE fixes the whole vehicle collision being stuff, we don't need it.

Second: These things cost money, as it has already been said, so it probably won't happen unless 100% necessary.

First: don't listen to people who are saying "it would take a whole team to do it" or "it would take years".  They don't know what they're talking about.  However, it's really not that necessary of an upgrade other than some nice extra feature that could be thrown in.  Unless a newer version of TGE fixes the whole vehicle collision being stuff, we don't need it.

Second: These things cost money, as it has already been said, so it probably won't happen unless 100% necessary.

It's either a team of people for a few months of Badspot for a few years. As said, Blockland's engine is highly modified, and to estimate EVERY edit to work in a new engine in a compatibly way is a feat no one will want to go through.

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As neither of you have stated any sort of credentials, I would go with whoever sounds smarter.

MEGASCIENCE FTW.

Buildable vehicles!
Putting the whole thing on a new engine would not magically allow buildable vehicles out of the box since they do not have the BLB rendering system.

To do that would require massive changes to the networking, rendering and the already broken vehicle physics, probably losing 90% of the advantages that currently make building less laggy.

It's either a team of people for a few months of Badspot for a few years. As said, Blockland's engine is highly modified, and to estimate EVERY edit to work in a new engine in a compatibly way is a feat no one will want to go through.
Please, you obviously have no idea.  Like someone said on page 1, Badspot could just take code that he wants from the source of an updated TGE and put it into his modded engine.  Yet it still costs him money to buy an updated TGE just for these code snippets.  This, by no stretch of the imagination, takes years or months.  Badspot is making Blockland, not GTA.

Maybe to implement these changes in the form of a Blockland update would take months, but it wouldn't take months simply to update the engine.
« Last Edit: May 31, 2010, 09:10:18 AM by Niliscro »

so what is the main reason? we still dont know

Please, you obviously have no idea.  Like someone said on page 1, Badspot could just take code that he wants from the source of an updated TGE and put it into his modded engine.  Yet it still costs him money to buy an updated TGE just for these code snippets.  This, by no stretch of the imagination, takes years or months.  Badspot is making Blockland, not GTA.

Maybe to implement these changes in the form of a Blockland update would take months, but it wouldn't take months simply to update the engine.

I've scripted. I understand the problems in adapting my scripts to new versions of the game. I imagine the work it would be to upgrade Blockland's entire engine for work, compared to just my simple Torque Code scripts and it feels like a scary task at the least.

I've scripted. I understand the problems in adapting my scripts to new versions of the game. I imagine the work it would be to upgrade Blockland's entire engine for work, compared to just my simple Torque Code scripts and it feels like a scary task at the least.
Blockland scripts rarely have to be updated with the game, unless there's a changed or newly restricted function.  And the fact that you've only been here for a few months and haven't released anything makes me doubt how seriously you call yourself a scripter.

But anyway, upgrades to game engines are not major ones that will break everything in a game.  Developers aren't idiots; they don't want people to stop using their engine because it's suddenly incompatible with older versions.  So no, a Blockland engine upgrade wouldn't "take years and a whole  teem ololol", which is why the price of an upgrade that isn't necessary is more of a factor than changing things after the update.

Blockland scripts rarely have to be updated with the game, unless there's a changed or newly restricted function.  And the fact that you've only been here for a few months and haven't released anything makes me doubt how seriously you call yourself a scripter.

But anyway, upgrades to game engines are not major ones that will break everything in a game.  Developers aren't idiots; they don't want people to stop using their engine because it's suddenly incompatible with older versions.  So no, a Blockland engine upgrade wouldn't "take years and a whole  teem ololol", which is why the price of an upgrade that isn't necessary is more of a factor than changing things after the update.

http://forum.blockland.us/index.php?action=profile;u=1175 <-- My original account, made a 2-3 months after I joined. I've released many things, but slowed down around Retail when he started blocking Add-Ons. I still have a few, like the first released Teleporter add-on, Print Events, etc.

As for the upgrades, whatever. I'm done. You deny me, I deny you, that's probably how it will stay if we continue.

http://forum.blockland.us/index.php?action=profile;u=1175 <-- My original account, made a 2-3 months after I joined. I've released many things, but slowed down around Retail when he started blocking Add-Ons. I still have a few, like the first released Teleporter add-on, Print Events, etc.

As for the upgrades, whatever. I'm done. You deny me, I deny you, that's probably how it will stay if we continue.
Alright, sure, you're a credible scripter.  But still, it's not like Badspot would be changing engines entirely.  It's still the same engine, he's not going to rewrite anything from the bottom up.