Author Topic: SetPrint  (Read 547 times)

I know it has been mentioned OVAR 9000!!! times before.

I know it has been failed which makes no sense since it is so useful.

But we NEED the setPrint event. (Images)

I see no reason why this can't be done.

PLEASE make it. I need it for my game very badly.


with this you could (in theory) make a short movie to be played at the touch of a button then stop (like in the museums and whatnot) by setting the print to change every .005 seconds or something and then return to the original when done so you can restart it.

with this you could (in theory) make a short movie to be played at the touch of a button then stop (like in the museums and whatnot) by setting the print to change every .005 seconds or something and then return to the original when done so you can restart it.
From 24 frames per second we see a moving line.
So that would be 1000 : 24 = 41.9582307924376028529642Blah
So every 24 milliseconds a new picture.
I had this when it wasn't failed yet. It winned.

From 24 frames per second we see a moving line.
So that would be 1000 : 24 = 41.9582307924376028529642Blah
So every 24 milliseconds a new picture.
I had this when it wasn't failed yet. It winned.

Me too. But now it's gone.

Me too. But now it's gone.
Sad part is I can't rename since I lost it in a reinstall D:

I have the de-craped and working version.
 :cookieMonster:

I have the de-craped and working version.
 :cookieMonster:
Give it to me and I hand you the MiniNuke. Adapted. 4 times bigger. Yesh I did that. It lags. It's great.

Give it to me and I hand you the MiniNuke. Adapted. 4 times bigger. Yesh I did that. It lags. It's great.

do not loving want (maybe :3) but I'll give you link

do not loving want (maybe :3) but I'll give you link
Me too? :3