Author Topic: On Activate from ____ side  (Read 1340 times)

This would be really useful for entry/exit messages on doors.
I usually have to put "Welcome/Goodbye".
[] | []

[] is an uncollided , unrendered but raycasted brick.
| is a door.
[] will ContentStart the door. Event it like that.
Now event the []'s to say different messages.

[] | []

[] is an uncollided , unrendered but raycasted brick.
| is a door.
[] will ContentStart the door. Event it like that.
Now event the []'s to say different messages.

Way to tell me people the obvious, I said:
Quote from: Link75635
That's what I mean, and people as lazy as me need this to make things like 1-way-doors

Meaning it would simplify things a great deal, and could make unobvious traps.
« Last Edit: July 18, 2010, 05:37:35 PM by Link75635 »

Bump of me and other morons needing this.

This is acualy possible with the old event "IfPlayerDirection" or something. It checks if the player is facing in a certain direction. Using that a a bit of logic, you could do this. It has not been made for the latest vars, but its been requested.


This is acualy possible with the old event "IfPlayerDirection" or something. It checks if the player is facing in a certain direction. Using that a a bit of logic, you could do this. It has not been made for the latest vars, but its been requested.

That is player direction, not brick hit area. Trench mod also checks side hit. You could take the side hit detection, and make it a onActivate*side* for each.

You normally only click in the direction you're facing...