I see what you're saying, but it seems to me that if you were using a setPrint event, you would have to set every single frame of the animation, which would be extremely tedious and next to useless in the manner that you want to use it. However, this might be possible with some kind of script that does the changing for you, which would be much, much faster in-game, but much, much more difficult to program. Someone who knows more about this correct me if I'm wrong though.