Poll

Hm?

Agreed.
3 (27.3%)
We don't need one.
3 (27.3%)
I'm afraid that evaporated water will do nothing for us.
4 (36.4%)
Much too expensive.
1 (9.1%)

Total Members Voted: 11

Author Topic: A Blockland Cloud  (Read 1060 times)

If you've heard about the Steam or Google Cloud, and read about it, you know what I'm talking about.
We need one.

I know it'd be loving expensive, but it's a great idea, right?


RTB is making one for v5.
I don't think I can trust you on that, for some unknown reason.

Wait is this an odd joke referrence to this?

RTB is making one for v5.
Ephialtes hasn't even introduced anything from RTB5! Only RTB4.

Wait is this an odd joke referrence to this?
No...

http://www.shacknews.com/onearticle.x/52906
Similar to that, but it saves Builds, and whatnot.
Ephialtes hasn't even introduced anything from RTB5! Only RTB4.
I figured something like that.

I'm looking at the feasibility of actually storing everyone's saves and their screenshots on the RTB servers. Each time you save, your game would secretly upload it to your RTB account where it would then keep a history of overwritten files (so you can get older versions of something you overwrote accidentally). This also allows you to use your saves if you visit a friend's house for example, or you're just using another pc.

Based on the sizes so far, we're looking at an average of around 50-60MB per user including screenshots - multiply that by 4500 (roughly the number of RTB users) and you've got ~263GB of data to store in total (which again is not including the history of overwritten files which would inflate the size considerably per user).

http://forum.blockland.us/index.php?topic=97653.0




Everything is headed towards Cloud networking.

Ephialtes hasn't even introduced anything from RTB5! Only RTB4.
V4 will be containing RTB Connect (the friends list/chat system) as well as a few bugfixes for things and possibly the steam overlay to make it easier to chat in-game.

V4.1 is going to contain a total re-write of RTB to re-organize the code and optimize a bunch of it - this takes significantly less time than it sounds and is actually half-way done. There's a design fault in the current RTB networking which causes your client to open about 3 connections to RTB when you open your game which I couldn't avoid without an overhaul of some sort.

I think I listed it out somewhere, but roughly it was:

V4 - Chat Client
V5 - Gallery/Save Repository
V6 - Clan Manager
V7 - ???

This is going to be v5 of RTB. A gallery is pretty simple so I don't foresee v5 being very far behind v4.1 but it will include the following awesome things:

  • Browsing of the gallery in-game as well as downloading save files if the submitter attached them
  • Saving blockland saves to your RTB account (online)
  • Loading saves directly from the RTB Gallery into a server
  • Backing up your save files onto RTB automatically so you can load your saves on whichever computer you're using, wherever you are.

Another cool thing is that since RTB keeps a catalog of datablocks and uiNames used by add-ons, it can also provide a list of the custom bricks/weapons/vehicles/colorsets you'll need to load the save file correctly.

It'll be an interesting one to develop because according to some research I did a while back - save files are pretty big. So managing those on the backend will be an exciting task. I've got a secret weapon, though.

RTB Connect is pretty different to what everyone else is making, given that it's based around a friends list. I guess the fact that they can both be used to chat is the only similarity.

This has been put on the feature backlog, so it'll get done eventually. The backlog is prioritised though so the more exciting things are going to get done first. You may not seen this added for a while unless I come up with a nice clean way of doing it.

When a chat room is registered, the registrar is given ownership which permits them to give admin rights to other users. The owner and admins can then kick and ban from their chat room as they please.


yo you late boy

Yo, you handicapped boy. He was pointing out the fact that he DID mention things about V5.

yo you late boy
Yes, I went digging through pages knowing the post existed because I'm late.