Author Topic: Breakable and unbreackable brick events.  (Read 1029 times)

I always want players on my TDMs to be able to break bricks but not those that protect the players at the spawns. So I am always subjected to turning brick damage off and not using the wonderful physics. So why not events turning a brick or bricks breakable or non-breakable.

Here's an example.
OnActivate-self-SetBreakable
OnActivate-self-SetUnBreakable

onBlownUp Self respawn
I believe respawn is for vehicle spawns, so try "dissappear 0" if that doesn't work.

Have you tested this yourself?


What if I want something to break with brick damage off?

Onprojectilehit>self>fakekill

Ok I guess that's all i need to do, but why not make it so it's simpeler?

Ok I guess that's all i need to do, but why not make it so it's simpeler?
Let's make walking more simple. And talking, and building, and eventing, and even starting up the game itself.

Let's make walking more simple. And talking, and building, and eventing, and even starting up the game itself.

Yeah!

Walking is too hard because I have to hold W, A, S or D all the time! I just want a command to make me go somewhere!

But wait!

Typing is too hard because I have to press all these keys! I just want a list of commands that I can click!

But wait!

Clicking is too hard because using a mouse can give you carparal tunnel(Spelling is hard too!) I just want to be able to shout at my computer to click something!

But wait!

Shouting is too hard because it can hurt your throat! I just want to be able to think at my computer!

But wait!

Thinking takes too long, I just want it to automatically do what I would do if I didn't find it hard to do these things!

...

Life is hard too!

Ok I guess that's all i need to do, but why not make it so it's simpeler?

The only thing simpler than this is having it done for you.