Author Topic: Does anyone have the Multiple Variables add on? I need it very badly.  (Read 506 times)

I need it for my Medieval RP so I can make it so only certain classes can upgrade to next class after they have enough EXP. So far I got it so any class can click the upgrade bricks if they have enough EXP and get the items. I really need the Multiple variable events.

You don't need em if you know how to use the new VCE's.


Edit: If you have questions I can post some example events.

Uh, how do I make it so only people with a class variable can use a upgrade brick? It checks 2 variables to upgrade, EXP and the class variable. How do I make it so you can only use the brick if you have both the variables?

Here's an example. On clicking the brick, it first checks if the client's class is 'uppa'. If it's not, a message will pop up saying "Only uppa class people can click me!"

If the client's class is uppa, it will display the client's experience variable. You will need at least 10 experience to get the last message and get +1 experience.


I included an event save if you want to load it in game, assuming you have the event saver addon.

You seem pretty good at events. Can you make me events that make bots have these
1.Wander around aimlessly until they see an enemy(players)
2.Once they see their enemy, they do an alarm emote 1 time and attack the enemy
3.Bots wont attack other bots. Except those who are in different "factions"
4.Bots who are in different factions will battle each other until one is dead.
5.Bots will walk up to their teammates(bots of same faction) and "talk" then walk away and continue wandering
6.When a bot is killed it give the killer EXP
Is all that possible?

That should all be possible maybe with the exception of knowing who to attack.

I'm gonna be busy most of the day. Maybe I'll stop by if you host a server later.

I could have a server open anytime, just ask...