Author Topic: TriggerEvents event  (Read 913 times)

An event that triggers other events, no matter what is their input/activation type
With a box to choose what events to trigger
For example:

OnActivate Self TriggerEvents [1-5 7-9]
Would activate the events 1,2,3,4,5  and 7,8,9

this can be useful for multiple ways of doing something without redoing the same events

I thought there was something already like this...


Huh.
It's a decent idea but...
I thought there was something already like this...

« Last Edit: August 14, 2010, 03:49:42 PM by shortazn97 »

not sub events and not relays

Something that works with existing event inputs

E.x

1. Onactivate Self SpawnExplosion ...
2. OnActivate Self Blablalba
3. OnPlayerTouch Self TriggerEvents [1-2]

So, like if your too lazy to put in the same events you just put in, but with a different OutputEvent?

not sub events and not relays

Something that works with existing event inputs

E.x

1. Onactivate Self SpawnExplosion ...
2. OnActivate Self Blablalba
3. OnPlayerTouch Self TriggerEvents [1-2]
But it also happens when they activate it. And, if you want it to do 1, but not 2, it wouldn't work if you wanted it to be onActivate.

So, like if your too lazy to put in the same events you just put in, but with a different OutputEvent?

if you when putting a lot of events, make a mistake and you accidently do something like onblownup that isn't supposed to be, you would have  to redo them, or if they are fine but you want more way to trigger them, so that what this event is for
So yes its because im lazy, but this event might have more uses


Quote
But it also happens when they activate it. And, if you want it to do 1, but not 2, it wouldn't work if you wanted it to be onActivate.

So maybe, you can uncheck the box in the unwanted event, and triggerevents can optionally trigger toggled events only or not
« Last Edit: August 15, 2010, 02:52:23 AM by DannyPoliceM »

That makes it much more complicated, bro. Really.