Author Topic: Outpost Z Apocalypse  (Read 2855 times)

I thought about helping, but I dont want to put alot of work into something and have it never take off.

Basically if I model something for this how do I know it will help,besides they must have 0 modelers if they dont have any ingame screenshots or anything of the sort

I thought about helping, but I dont want to put alot of work into something and have it never take off.

Basically if I model something for this how do I know it will help,besides they must have 0 modelers if they dont have any ingame screenshots or anything of the sort
That's exactly what's holding us back, no modelers. That's why I posted here, in hopes that some people would take interest that would have modeling skills. The guy scripting suggests we do a 2D version until we have a few modelers.

That's exactly what's holding us back, no modelers. That's why I posted here, in hopes that some people would take interest that would have modeling skills. The guy scripting suggests we do a 2D version until we have a few modelers.

I'm thinking if I should model, but, I don't want to have to be the only modeler, and I'm not good at making zombies, guns, or vehicles. Just a beginner modeler. D:
though... I am better (a little) at mapping.

Small Update: Concept Map of Greytown added.

I'm thinking if I should model, but, I don't want to have to be the only modeler, and I'm not good at making zombies, guns, or vehicles. Just a beginner modeler. D:
though... I am better (a little) at mapping.
We're taking any skill level as long as you're willing to keep doing it, practice, and get better at it. You don't have to be good at making big complex things, but it's all just geometry, just takes time. We plan on having multiple modelers to do different things. Ex; Low level modeler will be getting tasks such as making street signs and other simple objects, while people with a higher knowledge of the modeling program will be doing living things like the Zombies.


Sounds and looks great.