Author Topic: New Events Please  (Read 638 times)

I need three new events for my logic gates, if anyone can help

1: OnProjectileHit-Self-ClearName (It removes the name of the brick)
2: OnprojectileHit - Self - SetName [NAMEHEREPLZ] (Names the brick)
3: OnRelay - NAMEDBRICK - SetProjectileCoord (Will auto set XYZ coord for spawnprojectile on next event line)



Example:

0: OnRelay - NAMEDBRICK - SetProjectileCoord
1: OnRelay - Self - SpawnProjectile [X] [Y] [Z]

Volestar just suggested

INPUT - self - Broadcast [CHANNEL]



*new brick*

OnBroadcast - self - Broadcastcheck [CHANNEL]
BroadcastTrue - self - OUTPUT







so basicly it sends one broadcastwave threw the whole server and checks bricks for the correct channel


for #3, you could use variables or toggles

why do you wnt to name a brick I get it if your making a button but otherwise the concept is useless

why do you wnt to name a brick I get it if your making a button but otherwise the concept is useless
for evented games it would help, for a controller, you can fire a relay up to set one name, down for another, right for another, left for another, after firing relays from the old brick to clear all but the one you want to spawn relays out of next

i want auto setting XYZ for projectiles to go straight to the named bricks

why do you wnt to name a brick I get it if your making a button but otherwise the concept is useless

Look at the second post. That's the one he mostly wants.

1 and 2 exist already and are the same thing.

1 and 2 exist already and are the same thing.
1 doesn't, i remember there being a setbrickname, although it doesn't accept empty strings


Volestar just suggested

INPUT - self - Broadcast [CHANNEL]



*new brick*

OnBroadcast - self - Broadcastcheck [CHANNEL]
BroadcastTrue - self - OUTPUT







so basicly it sends one broadcastwave threw the whole server and checks bricks for the correct channel
Absolute Support.

Eh, I wish I could do it, but advanced scripters are saying "This is impossible without lagging the server"