Author Topic: OnPlayerSpawn Event  (Read 2376 times)

I no liekey, #1 because it is abusible.......... #2 because i just don't like this idea.

is that a stolen avatar I see?
I didn't take it from someone else's avatar, so it doesn't matter.

Make the spawn
OnPlayerTouch > Target > Output
OnPlayerTouch > Self > CancelEvents

honestly, i understand how to use all but VCE and cancel events (as far as eventing goes), what does cancelevents do?

bump4fun&possibilityofvauglyusefulladd on

wait... I made a post about that kind of event also!
Anyway...
OnPlayerTouch takes too much time since when the player spawns, there's like 2-3 seconds before the player can actually do things.
Do the experiment: make a spawn point, kill yourself, you respawn, and try to kill yourself again: doesn't work until 2 seconds or so.

wait... I made a post about that kind of event also!
Anyway...
OnPlayerTouch takes too much time since when the player spawns, there's like 2-3 seconds before the player can actually do things.
Do the experiment: make a spawn point, kill yourself, you respawn, and try to kill yourself again: doesn't work until 2 seconds or so.

Ya, I noticed you did without searching and decided telling you about it would only bump your copy topic up.

Anyway, that problem doesn't sound like one we're discussing. Meh.