
When scaling pixelated textures up like minecrafts. Use nearest neighbor.
I know.
Textures sizes must be 16x16, or 256x256 or 512x512.
My textures are in base/data/shapes, they are all 512x512, but they always crash the game when I place a brick, because it can't find the texture. They are named brickTEXTURENAME
such as brickGRASS and brickDIRT