Author Topic: Questions about Starting General Computer Coding  (Read 534 times)

Now, I'm not talking about the torque engine specially, more like Java, Flash, C++, and stuff like that. (I'm not completely sure if these all have their own separate coding language, so if I am incorrect here, please point it out nicely)

I do plan to take computer science next year, but I am not sure how in depth it will go into coding, and I want to learn now, so I'm asking a few questions for you guys:

1. Is there a good book or online guide that teaches the very basics for beginners?

2. What do you learn exactly in Computer Science? (A bit off topic, but relevant)

3. What are some very user friendly game engines to which are easy to code modifications into?

4. What specific areas of advanced mathematics should I know that would be very useful? (Ex. Functions, Variables, etc.)

Some skills I have which may be useful as a side note:

1. Quick learner of algebraic mathematics.

2. Able to navigate and operate computers well. (Basically meaning I know to use most computer functions such as task manager, run, and stuff like that, which some people don't know how to use)

Some problems I have I have:

1. I don't have that much money (Basically meaning that I can't hire a tutor and whatnot like that)

2. Time is constricted by school

It would be appreciated if you could answer my questions and suggest a good guide or something which could help me, or ask questions to clarify anything in this post.

order:

java

gml

c#


I learned myself by looking at other scripts.  :cookieMonster:

YES.
I have these questions also

I learned myself by looking at other scripts.  :cookieMonster:

I could do this, but I'd rather have a solid explanation of how it actually works.

It makes sense, that's how it works.

It makes sense, that's how it works.

In your logic though, its like telling a pre-schooler that 2+2=4, but not actually explaining the concept of mathematical adding.

In your logic though, its like telling a pre-schooler that 2+2=4, but not actually explaining the concept of mathematical adding.


You can usually go to your local public library and in the technology section, find a couple books relating to coding with Flash or Java. Not sure about C++, though.

You want to get a relatively big book. The bigger the book, the more information you find out and the more explanations you get within the book to explain the more tedious and/or harder parts of coding.
« Last Edit: October 24, 2010, 11:20:03 AM by Comatose »

2. What do you learn exactly in Computer Science? (A bit off topic, but relevant)
Don't make the mistake of thinking computer science is just learning how to program in some language. Give the wikipedia article a read: http://en.wikipedia.org/wiki/Computer_science

4. What specific areas of advanced mathematics should I know that would be very useful? (Ex. Functions, Variables, etc.)
If you mean actual computer science and not just programming you'll want to know as much about mathematics as you can learn. Just starting out having a firm grasp of algebra, geometry, and some trigonometry would be fine though.


Most intro CS classes typically use Java or C++ as a base to teaching the concepts of computing.
« Last Edit: October 24, 2010, 09:05:59 AM by Otis Da HousKat »