Author Topic: Realistic Projectile Behavior  (Read 937 times)

I've had a problem with projectiles for long:
They don't behave as you think they would. Just a real life example:

You are in a moving train. You are so bored you took a tennis ball bounced it up
and down. Now, does it really only moves vertically? No. if someone was watching you from the side, he'd see the ball making long jumps in the same direction as the train. There we go. The tennis ball, before being thrown on the ground, goes at the same speed as the train. You too, actually. Wait. You, me, us humans, animals, all the objects around you are moving very, very, very fast compared to a still observer in space. Your computer is going, right now at a speed above millions billions of kilometers per hour. This dear blocklanders, is called relativity.

Let's get back to our guns and miniguns and let's get to the point: if you shoot your gun from a moving helicopter, it should go straight ahead from your point of view. It doesn't. Instead, it goes somewhat diagonally, and not where your crosshair is pointing.That's pretty much it. It should be more realistic.

So, I'd like either a mod or a new version that would fix this problem.

If you find this topic confusing or missing something, that's because I'm not a good writer and I'll add more stuff to it later (like diagrams and formulas :D)

Blockland: Most Realistic Game of our Time!
We must hold this title!

So you're basically saying that projectiles should change their movements based on the player's velocity?


I like how you have to go into a tangent explaining general relativity just to ask for projectiles that aren't affected by the player's velocity.

This is beyond pointless.

This is beyond pointless.
I wouldn't say beyond, but if someone wanted to be seriously realistic physics-wise, then this would be the kind of addon they would like.

However this wouldn't help if you were shooting a gun in a plane, your bullets would follow your gun instead of going where you shot.