Author Topic: Selectable font for print letters  (Read 1076 times)

I was thinking it'd be nice to have different characters than the typewriter-tastic letters that we have for default.

It would need a font selection gui, an empty set of decals, and a script or two (possibly an external non-Torque-based script)

It works like this:

Once the font is selected, the script would break the font file down into component characters.  It would trace each character of the font and then dump each trace into a blank placeholder "image" so that the printer gun can use it.

Discuss, hate, rate, bash noobs, or carry on however you will.

What you suggest isn't possible in Blockland. But someone could make new text prints in fonts you ask for you by hand if they find the time.

Adding a whole extra font would take up a stuffload more datablocks.
I don't think it's worth it.

Adding a whole extra font would take up a stuffload more datablocks.
I don't think it's worth it.

Meh, our limit is high. Although we do get noobs maxing it out nowadays with their jumble of stupid add-ons. But anyway, it might be as long as it's just one or two.

If it's just A-Z, it wouldn't be so bad.
But with all the !@#$s and []/;s and >|{s it would be humongous.

If it's just A-Z, it wouldn't be so bad.
But with all the !@#$s and []/;s and >|{s it would be humongous.

Just go with the default symbols, like the ones Badspot included. A large majority of fonts don't even support those characters.

Whoa guys.  I'm not talking about a tool to automate making letter print addons.  I'm talking about a single letter print addon that possibly even replaces the default.  One set of empty characters that can have a different font used.

You guys are talking about making addons, and I'm talking about managing fonts the way we manage colorsets.

MegaScientifical, do some reading- Squideey's textures are this exact concept: different image, same filename.  Result: new texture.
« Last Edit: December 07, 2010, 04:50:00 PM by Sevara »

The forget.

You said use REAL FONT... DATA to create PRINT IMAGES for it. You can't set font data on bricks, it HAS to be image. You're suggesting generating them... can't be done within Blockland.

No, that is not possible.

I think.

The forget.

You said use REAL FONT... DATA to create PRINT IMAGES for it. You can't set font data on bricks, it HAS to be image. You're suggesting generating them... can't be done within Blockland.

lern2read.  I know it can't be done in Blockland.  I'm talking about making another executable (probably a C++-made DLL) that does the splicing.  All the script would do is call the DLL.

SCRIPT: FONTSELECTOR WANNA KNOW... CAN HAZ IMAGES FOR THIS FONT?
DLL: OH HAI.  SHURE THING, BRO. SLICE AND DICE!
NEW IMAGES: MOVE OVER.  IT'S OUR TURN.
BLOCKLAND: CHECK OUT THIS HOT LITTLE NUMBER.  AND LETTER.

A script and a gui, and the DLL handles reading the font, tracing the vectors, and making the files non-null.
« Last Edit: December 07, 2010, 05:02:20 PM by Sevara »

A generator might forget it up and look weird since, to look like the original fonts, it'll have to have black outlines with white between.

If someone were to make this, it would actually require scripting, not just TorqueScript.
I don't think many people would go through that trouble.

If someone were to make this, it would actually require scripting, not just TorqueScript.
I don't think many people would go through that trouble.

There used to be a lot of people, like Jookia... I think he died... :panda:

There are still a few of us out there, like Truce (his dungeon generator is a third-party app, IIRC).  Obviously Ephialtes.  I may just get off my lazy backside and make this myself, to be used as a proof-of-concept.

(his dungeon generator is a third-party app, IIRC)

Nope, pure Torque.