ok so preatty much this would be an event. Lets say the events were like this:
OnActivate > Player > SetPlayerControl > (unchecked)
if you activated the brick, you would spy on yourself. The only thing you could do is kill your self (Ctrl + K)
this should also work for bot events, so preatty much, when the player looses control, there like a bot and would work with Bot Events.