Author Topic: SetPlayerControl  (Read 1021 times)

ok so preatty much this would be an event. Lets say the events were like this:
Code: [Select]
OnActivate > Player > SetPlayerControl > (unchecked)if you activated the brick, you would spy on yourself. The only thing you could do is kill your self (Ctrl + K)
this should also work for bot events, so preatty much, when the player looses control, there like a bot and would work with Bot Events.

Make an
Code: [Select]
onActivate > Player > SetPlayerReturnControl > ()Instead of CTRL+K,
but it's still useless.

Make an
Code: [Select]
onActivate > Player > SetPlayerReturnControl > ()Instead of CTRL+K,
but it's still useless.
i need it for a zombie map

you could change them to a nonmoving playertype, which is on RTB i think

you could change them to a nonmoving playertype, which is on RTB i think
i want to use bot events

i want to use bot events
Soy you don't want people to stop, you actually want them to be controlled by a bot?

Soy you don't want people to stop, you actually want them to be controlled by a bot?

That would not be good.  Someone wandering aimlessly due to a bot con"troll"ing him?  that would be extremely unfair and just plaion gay.

plaion gay.
plaion and gay both don't make sense in this context