Author Topic: More Airsoft Guns. ALSO!!! Candy, soda, and coins.  (Read 2285 times)

While you wait for it to get reviewed why don't you fix these errors:


How did you get that?

WAV & Textures are included in the .zip I uploaded.
There are no Icons yet, expected for V2.
Edit: I didn't encounter problems with the sounds... I don't find a reason why to switch to mono.

How did you get that, repeating the question.
« Last Edit: December 12, 2010, 03:49:39 PM by LeetZero »

How did you get that?

WAV & Textures are included in the .zip I uploaded.
There are no Icons yet, expected for V2.

How did you get that, repeating the question.
I'm a mod on RTB and I can view the add-on control panel. I generally don't review addons because I forget to check it regularly and I'm not really qualified to answer any technical questions, but when people start complaining about backlogs or their mod not getting reviewed I try to figure out what the issue is.

If your wave files are stereo consider making them mono. I'm also looking in the zip file and there are no red, blue, or black textures, only light red and light blue. I realize that you're not using those textures in your mod, but you should remove the references to them from the model because they will still generate a console error. Since you've got the time you might as well add item icons as well, it takes 10 seconds to take a picture for an icon. Right now the add-on error checker throws up 21 errors. In my experience, the more errors you've got in it the less inclined the mod reviewers are to check it.

There's also 12 warnings about a duplicate uiname, "emote - heal" which is used in "item_medkit.cs" of Gamemode_zombie.zip. This conflicts with zombie mod. The ideal solution is that emote - heal would be sorted out into it's own mod and both zombie mod and your add-on (and any other medpack, pill, or healing item) would require emote-heal to be enabled and installed in order to run and just use that. Since zombie mod isn't really in active development anymore the best solution would probably be to just rename it on your side and be done with it. You might want to just use a different effect anyway, while the heal one might make some sense in the zombie mod it doesn't really make sense in any other context, say an RP, where an eating emote might make more sense.

I'm looking through the activity log and in the past week 15 mods have been approved and 6 have been failed so it's not an issue of nobody being online. It's probably just a case of the mod reviewers not wanting to put in the time to sort out all the errors and figure out which are important. I'll just state it again so it's clear: submitting a mod with no errors from the RTB autochecker will get it reviewed a lot faster.

I'm a mod on RTB and I can view the add-on control panel. I generally don't review addons because I forget to check it regularly and I'm not really qualified to answer any technical questions, but when people start complaining about backlogs or their mod not getting reviewed I try to figure out what the issue is.

If your wave files are stereo consider making them mono. I'm also looking in the zip file and there are no red, blue, or black textures, only light red and light blue. I realize that you're not using those textures in your mod, but you should remove the references to them from the model because they will still generate a console error. Since you've got the time you might as well add item icons as well, it takes 10 seconds to take a picture for an icon. Right now the add-on error checker throws up 21 errors. In my experience, the more errors you've got in it the less inclined the mod reviewers are to check it.

There's also 12 warnings about a duplicate uiname, "emote - heal" which is used in "item_medkit.cs" of Gamemode_zombie.zip. This conflicts with zombie mod. The ideal solution is that emote - heal would be sorted out into it's own mod and both zombie mod and your add-on (and any other medpack, pill, or healing item) would require emote-heal to be enabled and installed in order to run and just use that. Since zombie mod isn't really in active development anymore the best solution would probably be to just rename it on your side and be done with it. You might want to just use a different effect anyway, while the heal one might make some sense in the zombie mod it doesn't really make sense in any other context, say an RP, where an eating emote might make more sense.

I'm looking through the activity log and in the past week 15 mods have been approved and 6 have been failed so it's not an issue of nobody being online. It's probably just a case of the mod reviewers not wanting to put in the time to sort out all the errors and figure out which are important. I'll just state it again so it's clear: submitting a mod with no errors from the RTB autochecker will get it reviewed a lot faster.

Thank you for your reply,

Apparently, "lightred" and "lightbrue" are used as a "stripe" for the sodacans (Check screenshots).
Related to the emote error, what do you suggest to use as a emote? The heal particle was the best I could've think of, thus it was the easiest to implement.
About the Icons, this will be solved, I will try to do it soon. But I can only continue on the Add-On on weekend, and currently it's pretty late. I am not sure how soon I will sort everything out.
I can't believe I didn't add the red, blue or black textures thought.

I don't really have any great ideas. You could continue to use the heal emote, just rename it to something other than heal. If it's good food you could use the love emote (which would also save you a couple datablocks). You could always try to come up with a food eating emote too, something like crumbs flying everywhere or something.

wait, people upload things to RTB with known errors? :o
i figured that if i upload anything, i should have it working first, as it's being released..