Poll

What makes a good TDM

Weapons
2 (12.5%)
Vehicles
0 (0%)
The Build
9 (56.3%)
The Players
1 (6.3%)
The Host
2 (12.5%)
Misc. (Please post for unlisted factor)
2 (12.5%)

Total Members Voted: 16

Author Topic: What makes a good TDM, CTF, Siege, KOTH, etc?  (Read 971 times)

what
no
that's bad
taboo stop smoking that pipe it's making you hallucinate
aaaaaaaaaaaaaa
there's a rhino wearing a top hat
why's it smiling
aaaaaaaaaaaaaa

For me, A lot of DM's these days are very bland and cookie-cutter.

For me, unique stuff.

In a knife DM, for example, how about the ability to explode entire sections of panels?

For me, A lot of DM's these days are very bland and cookie-cutter.

For me, unique stuff.

In a knife DM, for example, how about the ability to explode entire sections of panels?
YES.

Nice, balanced weapons, detailed builds, and fairness (depending on what exactly it is)