function WEAPONNAMEWeapon::onAdd(%this,%obj){ %obj.playthread(0, reload);}
You would have to name animation it when exporting, and then:Code: [Select]function WEAPONNAMEWeapon::onAdd(%this,%obj){ %obj.playthread(0, animation);}
function WEAPONNAMEWeapon::onAdd(%this,%obj){ %obj.playthread(0, animation);}
Thank you.
Don't forget that you need to set how long that animation is. Like, if the reload is from 1-15 and then the other animation is from 16-30.
Keyframes.