Also, wouldn't this interfere with your code if I used the same variable names for mine?Parent::onConnectRequest(%this,%a,%b,%c,%d,%e,%f,%g,%h,%i);
Yeah, but %h is set to the client whenever he/she joins a server. So when they join a server, the variable gets set. If they have my client and Destiny's client(DRPG). It will set the variable twice, and whichever gets executed last is the set variable right? If someone has both and they join my server, his client may be the last one executed when they try to join my server. If so, it will set the variables for joining my server, but then for joining the DRPG server, and thus, they get kicked from mine because the wrong server variables were set.
EDIT:Why go back to the original problem, I have working code. :0